![]() ![]() For example, if the RGB values are 0.5, 0.4, and 0.0, then the monochrome value for any channel of that pixel would be 0.3. To determine the grayscale value for a channel, 3ds Max adds the values of of the red, green, and blue channels for each pixel and then divides by three. ![]() Monochrome Converts the color channel to grayscale.So, for example, red changes to cyan (green + blue) green changes to magenta (red + blue) and blue changes to yellow (red + green). The inverse for each channel is calculated by subtracting the value from the maximum value: 1.0 in the case of floating-point colors, or 255 for eight-bit channels. For example, if you set Blue=Red (Inverse), the blue component of each pixel takes on the inverse of the current value of the red component of that pixel. Red (Inverse)/Green (Inverse)/Blue (Inverse)/Alpha (Inverse) Replaces the channel with the inverse of the channel you choose.For example, if you set Blue=Red, the blue component of each pixel takes on the current value of the red component of that pixel. Red/Green/Blue/Alpha Replaces the channel with the channel you choose.Use the drop-down list to choose an replacement value or channel for each channel: Otherwise these fields show the current setting, such as Monochrome for the RGB channels. Available only when Custom is the active choice. Lets you specify channel operations on a per-channel basis. The previous settings remain active and available for changing. Choose the preset, and then choose Custom. Tip: You can use one of the preset channel operations (Normal/Monochrome/Invert) as a starting point for customization. ![]()
0 Comments
Leave a Reply. |